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	<title>Comments for Good Games By Design</title>
	<atom:link href="http://www.goodgamesbydesign.com/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.goodgamesbydesign.com</link>
	<description>Live. Game. Better.</description>
	<lastBuildDate>Sun, 20 May 2012 05:33:49 +0000</lastBuildDate>
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		<title>Comment on Look It Up by Forex Trading in Chennai</title>
		<link>http://www.goodgamesbydesign.com/?p=183#comment-223</link>
		<dc:creator>Forex Trading in Chennai</dc:creator>
		<pubDate>Sun, 20 May 2012 05:33:49 +0000</pubDate>
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		<description>You shared a beautiful part of your life, small things like this makes some meanings in our life, wonderful share, thanks a lot!</description>
		<content:encoded><![CDATA[<p>You shared a beautiful part of your life, small things like this makes some meanings in our life, wonderful share, thanks a lot!</p>
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		<title>Comment on Added Livefyre Comments to the Site by Getacho_Com</title>
		<link>http://www.goodgamesbydesign.com/?p=93#comment-222</link>
		<dc:creator>Getacho_Com</dc:creator>
		<pubDate>Thu, 10 May 2012 12:23:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.goodgamesbydesign.com/?p=93#comment-222</guid>
		<description>Great commenting system. I like it
I am still working on http://promocodeshop.com I like it.</description>
		<content:encoded><![CDATA[<p>Great commenting system. I like it<br />
I am still working on <a href="http://promocodeshop.com" rel="nofollow">http://promocodeshop.com</a> I like it.</p>
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		<title>Comment on Products by techieitchy123</title>
		<link>http://www.goodgamesbydesign.com/?page_id=76#comment-221</link>
		<dc:creator>techieitchy123</dc:creator>
		<pubDate>Thu, 10 May 2012 07:26:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.goodgamesbydesign.com/?page_id=76#comment-221</guid>
		<description>You don&#039;t have apps available for Android?</description>
		<content:encoded><![CDATA[<p>You don&#8217;t have apps available for Android?</p>
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		<title>Comment on Why Games Work &#8211; The Science of Learning by Conor Linehan</title>
		<link>http://www.goodgamesbydesign.com/?p=59#comment-220</link>
		<dc:creator>Conor Linehan</dc:creator>
		<pubDate>Wed, 28 Mar 2012 15:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.goodgamesbydesign.com/?p=59#comment-220</guid>
		<description>You might be interested in reading this paper I published at ACM CHI last year that makes some very similar observations, and also suggests how behavioural psychology can be used as central the the educational game design process: http://eprints.lincoln.ac.uk/4475/1/linehan_et_al_ABA_games_authors_version.pdf </description>
		<content:encoded><![CDATA[<p>You might be interested in reading this paper I published at ACM CHI last year that makes some very similar observations, and also suggests how behavioural psychology can be used as central the the educational game design process: <a href="http://eprints.lincoln.ac.uk/4475/1/linehan_et_al_ABA_games_authors_version.pdf " rel="nofollow">http://eprints.lincoln.ac.uk/4475/1/linehan_et_al_ABA_games_authors_version.pdf </a></p>
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		<title>Comment on Look It Up by Sonya76</title>
		<link>http://www.goodgamesbydesign.com/?p=183#comment-219</link>
		<dc:creator>Sonya76</dc:creator>
		<pubDate>Thu, 02 Feb 2012 08:11:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.goodgamesbydesign.com/?p=183#comment-219</guid>
		<description>I read an article about stuff that we&#039;d forgotten from our childhood like cap guns, old school can ring pulls, smash and now dictionaries.</description>
		<content:encoded><![CDATA[<p>I read an article about stuff that we&#8217;d forgotten from our childhood like cap guns, old school can ring pulls, smash and now dictionaries.</p>
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		<title>Comment on Look It Up by insominx</title>
		<link>http://www.goodgamesbydesign.com/?p=183#comment-218</link>
		<dc:creator>insominx</dc:creator>
		<pubDate>Wed, 25 Jan 2012 16:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.goodgamesbydesign.com/?p=183#comment-218</guid>
		<description>Good story but this feels very 1985 :)</description>
		<content:encoded><![CDATA[<p>Good story but this feels very 1985 <img src='http://www.goodgamesbydesign.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Game? Or Simulation? by gigiwoo</title>
		<link>http://www.goodgamesbydesign.com/?p=134#comment-202</link>
		<dc:creator>gigiwoo</dc:creator>
		<pubDate>Thu, 15 Dec 2011 22:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.goodgamesbydesign.com/?p=134#comment-202</guid>
		<description>@insominx

Can a simulation put you in flow? I think it  can, maybe even more so than a game. Assuming you&#039;re the expert it was  designed for. Flow doesn&#039;t belong to only games or simulations, it&#039;s a  part of both!

 

The distinction comes from the intended  level of learning. Games are generally focused on a set of basic or  intermediate skills - maybe a whole bunch of different beginner-type  skills. But, when I try to design a game that is focused on expert level  skills, it quickly stops feeling like a game, and starts to feel like a  simulation.

 

There&#039;s a reason it&#039;s hard to say which is  which. At some fundamental level, a game and a simulation are the same  thing - one&#039;s just more complicated. So, we could try to specify which  is which using a bunch of complicated technical definitions. But I  prefer simplicity.</description>
		<content:encoded><![CDATA[<p>@insominx</p>
<p>Can a simulation put you in flow? I think it  can, maybe even more so than a game. Assuming you&#8217;re the expert it was  designed for. Flow doesn&#8217;t belong to only games or simulations, it&#8217;s a  part of both!</p>
<p>The distinction comes from the intended  level of learning. Games are generally focused on a set of basic or  intermediate skills &#8211; maybe a whole bunch of different beginner-type  skills. But, when I try to design a game that is focused on expert level  skills, it quickly stops feeling like a game, and starts to feel like a  simulation.</p>
<p>There&#8217;s a reason it&#8217;s hard to say which is  which. At some fundamental level, a game and a simulation are the same  thing &#8211; one&#8217;s just more complicated. So, we could try to specify which  is which using a bunch of complicated technical definitions. But I  prefer simplicity.</p>
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		<title>Comment on Game? Or Simulation? by insominx</title>
		<link>http://www.goodgamesbydesign.com/?p=134#comment-200</link>
		<dc:creator>insominx</dc:creator>
		<pubDate>Thu, 15 Dec 2011 00:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.goodgamesbydesign.com/?p=134#comment-200</guid>
		<description>It sounds like you&#039;re suggesting that fulfilling the requirements for flow implies a game rather than a simulation.  How does flow relate to the being either a game or a simulation?</description>
		<content:encoded><![CDATA[<p>It sounds like you&#8217;re suggesting that fulfilling the requirements for flow implies a game rather than a simulation.  How does flow relate to the being either a game or a simulation?</p>
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		<title>Comment on Story Time by Kre8itnow</title>
		<link>http://www.goodgamesbydesign.com/?p=103#comment-192</link>
		<dc:creator>Kre8itnow</dc:creator>
		<pubDate>Wed, 09 Nov 2011 15:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.goodgamesbydesign.com/?p=103#comment-192</guid>
		<description>Oh, I&#039;m looking forward to that dinner with you two!</description>
		<content:encoded><![CDATA[<p>Oh, I&#8217;m looking forward to that dinner with you two!</p>
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		<title>Comment on Publish or Perish by ford cars</title>
		<link>http://www.goodgamesbydesign.com/?p=31#comment-191</link>
		<dc:creator>ford cars</dc:creator>
		<pubDate>Mon, 07 Nov 2011 10:22:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.goodgamesbydesign.com/?p=31#comment-191</guid>
		<description>can its true that It applies to almost any type of moving actor including cars, missiles, monsters, helicopters, and characters on foot.</description>
		<content:encoded><![CDATA[<p>can its true that It applies to almost any type of moving actor including cars, missiles, monsters, helicopters, and characters on foot.</p>
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