Christmas Crush (for Android)!

Jenilee challenged me to make a holiday game! Something simple and sweet, and the kicker was it had to be finished by Thanksgiving. So, I scrapped what I was working on and started with a simple idea. And now, it’s ready – Christmas Crush for Andoid!


Ready? Set. Crush the red ornaments before they explode!



Posted in All | Leave a comment

The wait is over! Tap Happy is live for Android!


Porting from iOS to Android was harder than I expected. The devil was definitely skulking around in those details! And now, finally, it’s ready. Now, whether you’re an Apple nut or an Android maverick, you can share your thoughts in a review!

Tap Happy for Android

Tap Happy for iOS

Tap Happy information

Posted in All | 4 Comments

‘Useless’? The First Review for My First Solo Game

Earlier this year, I lost my job. I pursued my dream to enter the AAA game industry, and maybe, like Icarus, I’d flown a bit too close to the sun. Flying to Salt Lake, to Australia, and back again was a life-changing experience with a painful ending. Despite the rough landing, I was grateful for the experience, including seeing inside four major studios. I was also grateful to learn that even the biggest games in the world are made by ordinary people, like me. So, with Jenilee’s help (love you!) , I dusted myself off and set out on a new dream – to build my own game.


I worked every spare minute, of every single day to bring my dream to life. After 13 weeks, 2600 lines of stories, and 11,000 lines of code, I’d invented my first Chicken Soup Game – a combination of addicting fun and heart-warming stories from our Make-A-Wish life. Two weeks later, Tap Happy was released to the world!


Except, of course, the world was not waiting around for Tap Happy. With 100s of new products every day, Tap Happy got lost like a grain of sand on the beach. I needed exposure and reviews, and yet, I hesitated to ask family and friends. As excited as I was, I was also a little afraid. Inside my game were some of the most intimate stories about my marriage, being a father, and my failures. The stories made it unique, and yet, also made me vulnerable. I feared they might think my game was dumb, that my stories made me weak, or worse, that no one would care.

Today, I got my first review:


Useless? Useless! I cannot imagine a worse review and yet, I am also relieved. I’d traveled around the world to chase my dream job, only to end up back where I started. Now, to chase my dream of building my own game, I’d exposed my vulnerabilities to the world, only to be told my creativity was … ‘useless’. Pretty much as bad as it could possibly get. And that means, there’s nothing else to fear.

Twice this year my biggest fears have come true. Twice this year I have survived. What’s more, I have now worked for a AAA studio on a product connected to Will Wright and I have now designed, built, and released my own game, all by myself! Like Icarus, I got singed chasing my dreams. Unlike him, I didn’t fall to my death. I overcame my fears, unlocked two lifetime achievements, and experienced 15 weeks of joyful work with the love of my life. Which is, after all, the essence of Tap Happy.

Posted in All | 1 Comment

Gigi’s first game – Tap Happy!


Even after losing my dream job, I still had much to be grateful for: my wife, my kids, and of course, being welcomed back at my former employer. I took some time to consider all that had happened.

I’d literally traveled around the world and along the way, I’d had a chance to see the inner workings of four AAA game studios. I learned that even the biggest games were made by ordinary folks – developers just like me. And that helped me to remember that my real dream job, had been right here, all along at Gigi Games.

Six months and hundreds of hours later, we had finished our first game! A journey of 1000 s’miles that begins with a single Tap.

Tap Happy!


Posted in All | Leave a comment

My Wife’s Idea


A few weeks back, my wife shared an inspiration. She wanted to build an app from scratch, by herself. “Go for it”, I said, and then she set about writing and recording a meditation entitled, What Went Well.

The simplicity of happiness and gratitude combined beautifully with her personal story. I admit I was blown away. And I definitely did not expect the bomb that came next, “I have another app idea, though maybe it’ll be too risque, …” And I won’t steal her thunder by telling you the title of her next one. I’ll just say it’s never been done and I hope she can find the courage to finish it!

To celebrate, all Gigi apps are free now through Monday, March 31. Show your support by giving her first solo-effort a 5-star review!

What Went Well for iOS

Posted in All | 1 Comment